The biggest drawback on TU12 seemed to be the different form of file format, and readying the game to allow for the much publicised texture packs and other modifications. Now that Minecraft Xbox 360 is heavily modded, switching back to “just” adding features may be faster and easier for the development team.
Several things that could go very wrong for some:
- 4J Studios has been selected as the developer for Minecraft PS4 Edition for Sony’s PlayStation 4 launch (if what was said is true about it being a launch game).
- That’s just the tip of a larger iceberg though as they are also working for Xbox One, Vita and PS3 editions.
- As such they may want to have every single version at the state of being equal, and so releasing TU14 update for Xbox 360 when all or some of the other versions launch, eg mid-late November.
- It seemed to work well with TU12 to have the update cycle be longer and do more development work, so the release was much more stable than TU9. Delaying the Xbox 360 update to come out with PS4 or Xbox One may have the same advantage for stability.
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